This is Cordy, the robotic platform hero who’s so cute that accidentally ingesting him might cause diabetes to shut down your kidneys. But wouldn’t it make him cuter if he, say, wore all white and had a cowboy hat?
You agree? Then fork over five bucks.
The thing about games is, they need to make money. If they didn’t, more of them wouldn't exist than a person could reasonably play in a lifetime, forcing us to spend our free time actually doing something productive. But sometimes a game feels like a nothing more than a platform for the developer to stand over your shoulder and ask you to pony up some cash.
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| And yet, not as expensive as a mocha. |
Sometimes, this it has the same effect as Starbucks employees continually eying the people who employees just to leeching off their free Wi-Fi. It creates an atmosphere of disapproval that can only be overcome by actually buying something.
Insert credit card to continue
Anyone who has written more than two words about video games recently has complained about micropayments, but those aren't the problem. Cordy’s extra levels are worth paying for, and the payment system for games like Pocket Legends works as a great substitute for an MMO’s traditional monthly fee. The issue comes when a game wants money for something utterly inane, or if it comes with an arbitrary stamina/energy system that exists for no other reason than to squeeze cash out of unsuspecting wallets.
One recent example is the slot-machine-based Robotek HD" which feels the need to remind players in its very description that beating it without paying anything is, in fact, possible. But good luck with that.
The game itself is fun enough. It has enough subtle strategy where every victory makes you feel like a strategic mastermind whose brilliant machinations overcame enemy forces. It also has enough chance involved to make you feel like any loss is just bad luck, so you want to fight again out of spite. It’s like slot machines are addicting or something.
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| If I pay the game enough money, I can get to the point where I don't have to pay the game money anymore! |
And so players press on, custom-upgrading their robot armies into carefully-honed machines of death. Then they lose enough rounds to run out of energy, and have to pay to keep playing. The game holds their progress for ransom.
To be fair, it’s a cheap ransom, and paying for energy once does unlock a mode where you can earn energy without paying again. But that mode requires so much effort for so little reward that forking out another buck or to may seem worth it, because screw that computer and its dumb luck.
Brand new ways to give us money
Despite its shady payment system, Robotek has a clever twist on gameplay, sleek graphics, quirky humor, and an overall polish that speaks of developers who take pride in their cash grabs. This compares well to games like Battle Fury, which seems cobbled together by a few giddy businessmen in an afternoon after someone realized that people actually pay for these kinds of things.
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| It's called a "money machine." You put money in, and we take your money. |
The end result takes the form of a shoddy tactical rpg. It’s plot forgets that it exists, its fights take place on a single obstacle-free battleground, low-cost unit sometimes have better stats than higher-cost counterparts, a grand total of four spells exist in the entire game, and upgrading a leveled-up unit is less cost-efficient than selling it and buying a new one.
All of this comes packaged around an insidious payment system. the best units cost money. Leveling up a character without playing costs money. “Upgrading” a unit before it levels up costs money. Using a unit more than five times in 10 minutes costs money. And, in case you don’t want to take the time to actually play with these units that you’ve paid to buy, upgrade and keep using, the game’s auto function will use up your well-spent money while you type up articles criticizing its use.
Exploiting the sucker-per-minute birth ratio
People have shelled out hard-earned cash for dumb things as soon as something existed to pay with. But now, in this exciting digital age, we have the chance to buy into these scams from any location using one of several convenient payment options.
In the end, though, this trend takes away from the entire reason people play games to begin with: to have fun. The games that take part in this stop looking like ways to make the dull hours of a day more enjoyable. Instead, they begin to look like ways to be exploited from the comfort of your own home.
However, these things are always subjective. If paying for in-game stamina or a fancy virtual costume seems worthwhile, I’m not going to criticize. I would, however, like to offer you the chance to dress this article in a top hat and monocle. This customized document is available now at the low, low price of $2.99/€1.99/£1.75!



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